![]() ![]() It might have also given them the extra edge for initial success. If Microsoft really wanted to be a viable platform for indies, then they should have chosen to compete at launch. But with Sony already going full steam ahead with the scope of what it’s offering, Xbox are already far behind. ![]() Microsoft have already presented their manifesto for supporting indies, and make no qualms about recognising the significance of the genre. Indie games were never a big thing for Xbox, although they were certainly promoted and distributed on Xbox Live, like Super Meat Boy. So it’s completely feasible that Xbox have chosen not to compete at launch with indie games, because Day One for Xbox was always about the blockbusters and not much else. Therefore, the lack of initial indie games on the Xbox One may well be because Microsoft know their audience well. Indie games were never a big thing for Xbox.” “The lack of initial indie games on the Xbox One may well be because Microsoft know their audience well. ![]() This meant that they were very confident about their overall launch line-up at Eurogamer Expo 2013, despite Microsoft beating them to UK shelves by a full week. For the PlayStation 4, they’ve certainly kept up not only that dedication, but upped their game by giving as much promotional time and space as they did the bigger titles that were launching with the console. Titles, like Journey, have been break-out hits despite their humble nature. PlayStation, on the other hand, whilst still putting up very good competition with AAA titles, have made a real effort to focus also on indie games, especially since the PlayStation 3. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |